This blog is a Monstrosity!
So yeah, you guessed it! I suck. But hey, so does the company that’s assembling my computer. But yeah since my ‘Brutal Mutations‘ post was actually somewhat interesting, I’ll be reposting a similar draft I made a month ago regarding Monstrosity.
So I read up on Bigg’s post on the Marauder’s current state a month or two ago, and it was really good. Pretty much hit the nail spot on.
Taken from Bigg’s post;
I really like the Wrecking Ball/Whirling Axe improvement, since I’ve personally always thought of Monstrosity as a harassment mastery, rather than a DPS one. Not entirely sure on how I feel regarding the Insane Whispers, since now we actually have use for it with the proposed changes to the Sorc/BWs Close Quarter. I mean it’d give us a pretty good reason to be in a oRvR WB along with us for once being on the front and shining more than those pesky Chosens.
But now that we’ve gone over Bigg’s post regarding the Monstrosity Marauder (btw he has to be Swedish with such good C&C suggestions, I’m just sayin’), I’ll go ahead and post my changes to the Monstrosity Marauder.
Always thought this one is lacking, since it’s damage is only justified when using the M3 Broad Swings. But I’m all for seeing a either as Bigg’s said a 25% chance to apply a debuff that increases the targets chance to be critically hit by 10% for 5 seconds, or having their chance to crit reduced by the same amount, both benefits group play which I’m all for.
But another skill that bothers me is Wave of Mutilation. The AE Initiative debuff is massively underrated by both MARs and everyone else in general, the WS debuff is just a bonus though. It’s a 80 initiative which is gone from the opponent, and that’s pretty damn good actually considering how low people’s initiative is in general (unless you’re beating on a PvE tank), along with how initiative scales oddly. So my suggestion (If we get our Monstrosity tree fixed) is to make it a Monstrosity only ability.
And yeah a lot of you guys are going to scream at me and so forth, but this is only how I feel about it.
Now let’s get to the tactics;
The tactic Hulking Brute is definitely a must for your Monstrosity Marauder. Since you shouldn’t really be under the delusion that you’re going to deal damage as a Monstrosity Marauder, but rather support your group and stay alive, does help give you the sense that this is a must for your marauder. But I would like to change so that it grants you 80-120 initiative aswell, but I wouldn’t recommend buffing the initiative stat to the same level as the toughness goes.
I’d actually like to keep the tactic as it is to be quite frank, due to the recent changes to the Close Quarter skill. While I’d certainly enjoy an Area of Effect healing debuff, I’d much rather have a way to help contribute to stopping enemy bombers. For once, it’d definitely feel nice to be the one to support my group, rather than the just the Choppa (out of all the melee members that is).
Can anyone please tell me just how much 225 morale is? Because I sure don’t know. If Mythic could actually state that, it’d be a lot easier to tell just how effective this ability is/could be. But the concept is still great, and it’d work awesome with Wrecking Ball. Still, not entirely sure I enjoy it being at the top of the tree, considering that we have no idea how much 225 “points” of morale actually is.
And that’s basically it, I won’t bother going about with my thoughts regarding Mutated Energy, since I’ve never (never during my entire history of WAR) gotten around to actually fire it of, never.
So those are my thoughts regarding a buff/tweak to the Monstrosity Mastery Tree. It isn’t a whole lot of “buffs” so to speak, and even a nerf in it, but I’m still pretty pleased with the result on how it ‘could’ look if Mythic did this. Also big thanks to Biggsie and his blog since I got a certain “template” to look at when finishing this draft.
Oh and for anyone curious on when I’ll get back into the game, not before the 18th of August by the looks of it, since the company assembling my computer seem to be more lazy than me when it comes to blogging.
So I’ll see you on the Battlefield (in a distant future)!





We got a bug fix!
Yeah, oh man those devs got a sense of humor! Just when I was about to resubscribe I got to see the patch notes…
concerning morale.
I’m sure somebody has tried to test this.
You’d have to have an order buddy and a healer. let him beat on you while you get healed until he has full morale and then autoattack unitl it procs and see how much gets taken off.